Melee splash is always limited to melee attacks.Ĭritical Strike and Deadly Strike have been rebalanced to improve itemization - they now each cap at 75% instead of 100% and multiply damage by 1.5 instead of 2. shooting with a bow) will have splash damage. This does not mean that ranged attacks (i.e. This allows shapeshifters to use a ranged weapon in place of a melee weapon, while still gaining the benefits of melee splash. There are a few gloves ( The Hand of Broc, Bloodfist, and Steelrend) that have melee splash on them and they can be used to give ranged weapons, like bows and crossbows, melee splash. Wolves: melee splash radius is 1.33 yards.Skeletons: melee splash radius is 2 yards.Golems: melee splash radius is 2.66 yards."Splashing" map modifier: melee splash radius is 3.33 yards.These are all static and cannot be increased. There are also a handful of other things that have melee splash. The splash radius will increase every 20%, so there are breakpoints at 20%, 40%, etc. The base player melee splash radius is 3.33 yards but this can be extended by certain skills and items. The total splash damage would be 1900-9900 Īnd if they crit then the splash damage would be 2800-14800 Then 50% of the physical damage is converted to magic The 1-10000 damage from the Chain Lightning is not applied.įirst the physical portion of the normal attack damage is boosted by Concentrate's ED% bonus: 900-4900 becomes ~1800-9800 The total splash damage would be 1001-15000 damage.Īnd if they crit then the splash damage would be 1451-17450.
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